VALORANT's Weapon Guide
Rifles:
These guns cost at least 2,700 Creds and they can kill enemies in one headshot from most distances. Each of these rifles has their own pros and cons.
Bulldog — 2,100 Creds
The Bulldog is an automatic weapon that turns into a burst rifle when you aim down sight. It stands up well in a fight, but does less damage than the other rifles, which is why it costs less.
Vandal — 2,900 Creds
This is the go-to rifle. It has high damage-per-bullet and very little damage falloff at range, making it one of the game’s most effective and deadly guns. If most of your shots are accurate this is a great gun for any round you can afford it. But because of its slower rate-of-fire it punishes inaccuracy a little bit more than the Phantom.
Phantom — 2,900 Creds
The Phantom fires faster than the Vandal, and its recoil can be a little easier to control. It has a shorter ranger, though, and its damage falls off at longer distances.
Guardian — 2,700 Creds
The Guardian is a semi-automatic rifle. You have to be accurate with it, but it does more damage and costs less than other rifles. If you’re confident in your accuracy, this gun is perfect.
Sniper rifles:
Marshall — 1,100 Creds
This sniper is cheap and efficient. It’s a one-shot kill to the enemy’s head, even if they have armor, and it’s quick to fire and bolt so you can shoot again. If you face an enemy straight on and only hit their body, they’ll fire back before you have a chance at another shot.Operator — 4,500 Creds
This sniper rifle is a one-shot kill if you hit enemies anywhere but the leg, even if they have armor. This gun is the most expensive in Valorant, but its one-shot kill potential makes it one of the best weapons in the game.
Sidearms:
Shorty — 200 Creds
This is a small double barrel shotgun. If you’re up close it can be a one-shot kill, but it loses its effectiveness as soon as you move a few feet from your enemies.
Frenzy — 400 Creds
As an automatic pistol, it does low damage per bullet, but is the only pistol capable of spraying its way through a crowd of two or three enemies.
Ghost — 500 Creds
The Ghost does solid damage with headshots and fires quickly, but it loses its accuracy the more you fire. It is one of the most used gun from players.
Sheriff — 800 Creds
This pistol fires slowly but is a one-shot kill if you hit the enemy in the head. It’s high risk, high reward, and if you’re confident in your aim, it can be as good as any short-range weapon in the game.
Submachine guns:
These are cheap weapons that can provide a good rifle alternative on rounds where you can’t afford a full kit.
Stinger — 1,000 Creds
The Stinger does low damage and isn’t very accurate, but if you’re close enough to the enemy that won’t matter, you can just spray and hope you hit them with enough bullets for a kill.
Spectre — 1,600 Creds
This SMG does good damage, especially with headshots, and is accurate at short range. It isn’t exactly a rifle replacement, but if you’re low on Creds it’s the next best thing to a Phantom rifle.
Shotguns:
Shotguns are situational and can be fantastic if you take them into short-range fights.
Bucky — 900 Creds
This pump-action shotgun fires very slowly but the hits are devastating. This weapon is best used if you know you’re going to be getting close to individual players.
Judge — 1,500 Creds
The Judge is an automatic shotgun that can fire very quickly. It’s perfect for defense if you’re holding a tight angle and might catch two or three players who didn’t check their corners well enough.
Machine guns:
Ares — 1,600 Creds
The Ares can almost be a replacement rifle if you’re strapped for cash, but its main purpose is to fire lots of bullets to help you hold down a point.
Odin — 3,200 Creds
The Odin shoots a lot of bullets really fast and can be one of the best guns in the game at staving off a particularly aggressive push when you’re defending a bomb site.

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