Everything You Need To Know About VALORANT
Valorant was officially launched on June 2, 2020, by Riot Games.
What’s new?
Reyna is the latest Agent to join VALORANT. She offers a unique play style where you go all in and take out enemy from behind with her invisibility.
Here's a link to see a short clip of "Reyna".
- Dismiss (E): INSTANTLY consume a nearby soul orb, becoming intangible for a short duration. If EMPRESS is active, also become invisible. (Cost: Unknown)
- LEER (C): EQUIP an ethereal destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it. (Cost: Unknown)
- Devour (Q): Enemies killed by Reyna leave behind Soul Orbs that last 3 seconds. INSTANTLY consume a nearby soul orb, rapidly healing for a short duration. Health gained through this skill exceeding 100 will decay over time. If EMPRESS is active, this skill will automatically cast and not consume the orb.
- Empress (X): INSTANTLY enter a frenzy, increasing firing speed, equip and reload speed dramatically. Scoring a kill renews the duration.
A new map is here.
Ascent, is a playground for diverse ability use and successfully controlling the area opens additional routes for Attackers to both Spike sites.
Old Map Changes
Split
They have restructured the mid chokepoint.
"We felt like Defenders were able to effectively plug up the main choke point in mid for a large percentage of the round. The new layout hopes to alleviate this issue."
These changes open up the space quite a bit and provides an additional path to get around stalling abilities on the stairs. It also gives Attackers a few different angles to help siege B Tower and Vents.
Old
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New
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Haven/Bind/Split/Ascent
- Expanded their new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the play space
- Continued to fix level collision in order to enhance the smoothness of the gameplay space
- Completed draw call optimizations
- Also continued to block spots for Cypher’s Spycam that prevented counter-play.
A New And Fast Game Mode
Spike Rush (beta) also arrives to deliver a fresh and more hectic flavor of VALORANT.
“What do I need to know?”
- Games last about 8–12 minutes.
- Plant the Spike—except we’re insane, now everyone on attack has a Spike!
- Best of 7 rounds with shorter pre-round and round times.
- Swap between Attack and Defense after 3 rounds.
- Everyone on both teams gets the same random weapon. Now you can live out your all-Bucky fantasy.
- You get all basic abilities for free every round.
- You get 2 ultimate points for kills and deaths.
- Each round, 3-5 special powerup orbs are randomly selected to appear on the map.

In each round that you spawn, you'll see question mark icons on your minimap telling you where orbs will spawn that round. A few seconds before the round starts, these orbs will appear, revealing which power ups are available to collect. The effects can vary anywhere from upgrading your weapon, to granting bonus damage output—and you can even plague the entire enemy team!
COMPETITIVE MODE UPDATE
- Competitive mode will not be on at launch
- Similar to the closed beta launch, their initial focus is making sure their service is stable before activating competitive matchmaking. This is also a way to give new players the same courtesy that closed beta players had to learn the game ahead of turning on Competitive.
PERFORMANCE UPDATES
Riot Games have focus their priority on framerate dips that you may sometimes experience in combat.
Combat Performance:
- Addressed multiple causes of framerate dips in combat. These improvements should help the game feel smoother, especially in combat situations on higher-end PCs.
- Effect pooling added for impacts, gunshots and footsteps. This should reduce frame drops when these events occur.
+FPS for mid to high specs:
- Sped up calculations on the CPU for game and render threads. These improvements will be felt the most on machines with powerful GPUs bottlenecked by their CPU speeds.
- Optimized minimap for visible elements
- Reduce cost of updating transform on render thread
- Reworked a variety of HUD elements that were previously built on a particularly slow component
Content improvements that will primarily help low to mid tier specs when rendering the world.
- Removed non-gameplay impacting map particles on Low and Medium Detail Quality
- Removed unintentionally large textures across gun buddies, scopes, silencers
- Optimized VFX for Characters
- Omen : ALL ABILITIES
- Sage : ALL ABILITIES
- Viper: ALL ABILITIES
- GPU Time stat now correctly excludes idle time




















